Tower of Time

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Event Horizon Ltd. is an independent game studio. We are currently working on our debut title,; an RPG with real-time Combat (with advanced algorithm-steered enemies) and a rich and engaging story.

Our ambition is to create a game that stands out from other indie RPG games through the quality of graphics, focus on an engaging and unique story, attention to detail, and few innovative solutions when it comes to game mechanics. Most notably, we developed a new class progression system and tactical real time combat with slow-time mode, where understanding the differences and synergies between the classes and their customization is necessary to overcome the challenges encountered in the Tower. Enemies can surround you, target your weakest champions and position themselves at tactically-optimal locations.

We are a fully independent and fully self-funded studio, without any publisher behind us. Wish us luck

 Game Features


  • Story-driven RPG with new and challenging combat system
  • 40h game-play time
  • Deep and engaging story, told via animated illustrations with voice-over
  • Unique lore – as you progress, discover the history of the Ancients


  • Handcrafted levels with 4 graphical themes
  • Each level has its own lore/history
  • Quests, secrets and puzzles
  • 11 tower levels


  • Tactical real time combat
  • Over 100 enemies, each with their own skills
  • Algorithm-steered enemies – acting realistically
  • Slow-time, for re-positioning, reassignment of commands and chain skill casting
  • OR Pause the game, taking all the time you need
  • Ability to influence terrain in combat for tactical gain
  • Advanced combat mechanics: buffs, debuffs, statuses (stunned, dazed, etc.), summons
  • Battle statistics – clearly explained how each of your champion performs in battle
  • Elite enemies (Bosses) – different encounter mechanics
  • Combat Challenges for unique rewards

Classes and Skills

  • 7 diverse champion classes
  • New class progression system
  • Multiple class build options (no single best build for any class)
  • 8 upgrade-able skills per class with booster options (changing the nature of the skill)
  • No experience – leveling based on ancient knowledge found and building upgrade


  • Random loot generation
  • Rich equipment system
  • Streamlined crafting system
  • Innovative enchanting system
  • Many melee and range weapon types
  • Dual-wielding with melee and magic range weapons
  • 5 major tiers of items
  • 5 categories of items (basic, magic, ancient, relic)
  • Unique Legendary items


  • City as main progression hub
  • Buildings upgraded as new knowledge is recovered

Event Horizon Ltd.
Based in Gdynia, Poland

May 2016


Tower of Time RPG

Sportowa 8
81-300 Gdynia