Video by: Rúben Peregrino
Author: Andrew Higgins “Just so you know, I always put my hands up on the hills when I ride roller coasters.”
Available on Steam:
Is the realization of an idea I’ve been having since college.
I wanted to combine Comic books into a story format where you were put in control of the decisions made by the Characters, like a role playing game, with a story that could be serialized into multiple additions like a comic book. The visual novel format brings the comic book story elements to the game, while a hacking mini game allows the player a vehicle to gain experience, and allow for limited player progression.
The goal is to provide a series of self contained games, with a common story thread that run between them like a comic book; an experience that doesn’t need to be picked up from the beginning, but can be enjoyed both as part of a series and as a self contained experience like a graphic novel.
The plot of the game is based on ideas rooted in the struggle of the mentally ill with modeling reality as an abstract concept.
The brains of mentally ill people tend to interpret the same stimulus as a normal brain with an insidious tint.
Mentally ill people can conjure imaginary enemies and conflicts from the exact same stimulus that most members of society ignore or place very little importance to.
Society at it’s bases level is organize around a consensus about what conclusions need to be draw from common stimuli,and mental illness cause people to draw conclusions about reality that lie outside the consensus drawn by the rest of society.
This dissonance is what fascinates me. The devil a person fears, can really be an angel if viewed from a different perspective.
Is drawn from the visualization of the way music effects the spirit of a person. Eastern Religions present the idea of a chi or life-force that connect the mind to the body and the character artwork is an attempt to draw this life-force, and each Character’s essential traits are reacted in the artwork. An example is the skeletal look to the artwork of Lidia. It reacted her fatalism and her tendency to react literally to problems, while Tessa’s artwork effects her positivity and innocence.
Pays homage to Tron and the Wizard of Oz, and is a story about an escape from a computer system that house
the collective consciousness of humanity after a self induced tragedy has rendered the Earth unable to support human life. In response humanity has uploaded it’s mental
essence into a mainframe to be housed in perpetuity inside this mainframe.
A simulation of the Late 90’s Pax Americana was chosen and humankind exist inside a
simulation of a time a great peace an prosperity.
This lead to the central question of the Game, does the soul require a connection to the body to exist, or can it still be part of an
existence of pure thought.
This dichotomy is punctuated by the fact that Tessa’s mental illness provides a narrative that can be “inaccurate” and makes you question whether
events are really as they seem.
As she progresses on her journey, Tessa must gather a Team around her to help with her exodus from the Computer System, and support her in
the search for truth about the fate of her family.