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Empires of the Undergrowth

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Dec
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Video by @KatherineOfSky

RELEASE DATE:
Dec 1, 2017
DEVELOPER:
Slug Disco Studios
PUBLISHER:
Slug Disco Studios

Ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies.

ABOUT THIS GAME

“Your queen has set up home beneath a rotting log. She is fat, and vulnerable. Her first brood will need to move quickly if the colony is to survive. Their priority now is to find food, and there is plenty around; but there are other hungry creatures in the undergrowth. The workers will need to be vigilant.”

Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.

Missions are narrated from the perspective of a documentary film maker studying the ants, who offers intelligent insight into the goings-on of the colony and the undergrowth beyond. The primary game mode in early access is Formicarium, where you take ownership of a home colony of unique DNA-harvesting ants as they work to assimilate the desirable traits of their foes. You can upgrade them by playing one-off missions, sometimes with your home colony and sometimes with other ant species.

Carve out and construct your underground nest to suit your strategy
Engage in fast-paced colony versus colony combat above ground
Play as different ant species and explore their unique traits and weaknesses
Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
Grow your pet formicarium over time by completing missions.

On Steam

See More At The Official Web Site:

http://eotugame.com/

Empires of the Undergrowth is a real time strategy set in the world of ants. It features underground tunneling, nest construction and fast-paced battles with a variety of creatures and other ant colonies. We have taken inspiration from classics Dungeon Keeper and SimAnt, and crafted our own unique pheromone control system to stay true to how real-life ants work. The game is inspired by nature – offering a fresh alternative to the usual sci-fi, fantasy and historical settings for this genre. Playable missions are narrated from the perspective of a documentary film maker studying the ants, who offers intelligent insight into the goings-on of the colony and the undergrowth beyond. The primary game mode in early access is Formicarium, where you take ownership of a home colony of unique DNA-harvesting ants as they work to assimilate the desirable traits of their foes. You can upgrade them by playing one-off missions, sometimes with your home colony and sometimes with other ant species.

Game Music Soundcloud
Music being developed for the game soundcloud.com.

Vine
Short clips of the game vine.co.


About Slug Disco Studios

Boilerplate
Slug Disco Studios is a three person team made up of John Connor, Liam Comerford and Matt Kent creating innovative games mixing old and new ideas.

More information
More information on Slug Disco Studios, our logo & relevant media are available here.


Empires of the Undergrowth Credits

John Connor
Game Design, Developer

Matt Kent
Lead Developer, Artist

Liam Comerford
Developer, Music, Video Artist


#EOTU

Impressions:

Great educational game and having fun at the same time.   Protect the queen, grow the army of ants, collect food, and feed off the enemy colonies and other nasty critters.   This is a great collection for someone who likes educational games and wants to have fun at the same time!   I highly recommend.  The graphics are fantastic and really show of the power of the engine.  The voice acting is good, great tutorials to help you along the way.  Plenty of information to learn the game as you go.

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    Dec 3, 2017 @ 18:36 pm

    Change Log 0.1141 – Crash Fixes
    Empires of the Undergrowth – Slug Disco
    Please note we are still making the build for Mac and Linux. We will update this message once it is available. This is a very small patch that fixes a couple of the most major issues (and a typo).

    Bug Fixes
    Fixed a major bug that caused loading to sometimes create duplicate ants. These ants did not die when their tiles were deleted.
    Fixed a crash caused by the above duplicated ants attempting to assign themselves to deleted tiles (this is what has been causing the formicarium load crash)
    Fixed a crash on game startup caused by loading time taking longer than 30s. We have now allowed 60s for the game to start up before it crashes. Please let us know if you are still having issues with this after the patch
    Fixed an issue where Prevent Gather tooltip would display the hot key for Remove Marker

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    Dec 16, 2017 @ 17:07 pm

    0.1142 Change Log
    Empires of the Undergrowth – Slug Disco
    For now this is available in windows. We will try and get the mac and linux builds up in the next couple of days!

    At the moment these are still mostly bug fixes, however there are a couple of balance changes and additions in there as well! We very much appreciate your feedback and do keep letting us know if any issues occur.

    Additions and Improvements

    Added photo mode:
    Please note – this is an early feature. It is fully possible to see off the edge of the map or inside the terrain with this feature. Additionally, there are some issues with shadows that will be looked into in forthcoming builds
    By default F9 will enter photo mode. This Pauses the game, hides the UI and gives you control of a unique camera allowing you to get closer screenshots and interesting angles. Additionally, you can unpause and re-pause the game whilst in this mode. Note the photo mode camera is tethered to a limited distance from the initial point the camera was activated
    Digging out the tunnel to the surface is now done in the same way as tagging any other tile to dig
    Formicarium ability purchases can now be swapped for the other (but for the full cost)
    Subtle increase of light levels underground
    Formicarium challenge mission button graphic updated to make it more obvious it is a mission
    Alert message added about seeds dropping on the surface each time you receive seed rewards
    Changes to Mac build to allow lower OS requirements
    Updates to Formica ereptor queen animations
    OpenGL has been added to windows (considered alpha)

    Balance Changes

    Beach wolf spider nest behaviour has been changed – It will now path to random nursery tiles for 40 – 60s. During this time it will not attack the queen. This should give players time to respond to the attacks even if they have nurseries right next to the queen.
    Pop cap changed to 100 / 125 / 150 (from 50 / 100 / 150) allowing more ants to be used for formicarium challenge 1
    2.1 Night creatures will now attack the player if they are attacked at night
    2.1 When a night creature takes damage on the surface it may attract other night creatures (1 every 5 seconds) to its location

    Bug Fixes

    Fixed an issue where dead spiders (and possibly other creatures) could not be harvestable if they die on top of the surface tunnel (let us know if this still happens)
    Fix added for mass of eggs appearing at the queens rear. This was caused by a tile being deleted before it received an egg. The job is now removed as well as any eggs currently in transit to the tile
    Collision shape fixes for surface tunnel – ants should no longer get stuck in the walls
    Creature instant kills (water, spiders, tile removals) now always kill the creature
    Fixed an issue where upgrading an ant would not update its maximum health stat
    Fix added where pheromone markers placed on tunnel exit could sometime hit an invisible sphere and end up in the sky – the ants could not reach it and froze
    Removed code that stopped multiple version of the game being open at the same time (It was happening if you had any Unreal Engine game open which has undesired effects)
    Large Beach Wolf Spider devour ability now removes the ant it eats, rather than the ant floating in the air, along with other fixes for the ability
    Possible fix added for Oculus Home opening when the game was started. Let us know if this is still happening!
    Fix added for surface torch being on in the ending cutscene
    Fixed some pebbles in 2.1
    Disabled access to the wiki from the tech tree (currently wiki only has placeholder text)
    Time bonus has been removed for levels 2.1 and 2.2, as these levels cannot be completed any faster
    Fix added to reduce (and hopefully prevent) creatures getting stuck when moving from above to below ground
    Fixed some issues that could cause eggs to be dropped on floor where there is no nursery
    Fixed some issues where text would appear un-wrapped then suddenly wrap in tooltips
    Royal Jelly tooltip in tech tree corrected
    Fixed a typo on the rapid fire wood ant tooltip
    Fixed a typo in challenge mode

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    Dec 21, 2017 @ 18:07 pm

    0.11421 Change Log – Hotfixes
    DECEMBER 21 – SLUG DISCO
    Note these are minor fixes added for a couple of issues that have come to light recently. Mac and Linux users do not yet have these hot fixes and so we recommend turning Arachnophobia mode off for these users. We will get fixes for those platforms up as soon as we can!

    Bug Fixes
    Fixed and issue with Arachnophobia Mode festive hats causing wood ants to not be able to attack the spiders
    Fixed an issue where the cavern tunnelled into south of your queen in the formicarium did not refund territory spent to mark it
    Main menu link to the forum now takes you to the correct forum landing page