Today, we’re revealing our upcoming fantasy cross-platform MMORPG, Ember Sword, with an announcement trailer on YouTube and the following press release.
In Ember Sword, we put the players in charge of evolving the world and the experiences within, while rewarding them cosmetics, opting out of traditional cash shops and lootboxes as we believe they have no future (just look at EU these days).
Players are rewarded cosmetics in scarce supply through PvP and PvE objectives, letting players trade them between each other instead of buying them from cash shops – we monetize through a marketplace fee and an optional non-pay-to-win subscription.
Create a character, pick a home region and venture out into the dangerous world with a bow, staff or sword to prove your worth in the classless combat system, build and rule the most popular piece of land by deciding where to place monsters, NPCs, or resources like ore or wood used for crafting, or explore the vast universe as you gather resources to craft and sell items to others in the player-driven economy.
Full launch expected in Q4 2020, with open betas and alphas prior to that
Gameplay draws inspiration from sandbox MMORPGs like Ultima Online, Runescape, and Albion Online, promising fast-paced open-world PVP and one persistent universe across server shards.
Cross-platform; Browser and PC client version at launch, mobile thereafter
Working with Microsoft-owned BabylonJS, using their engine to power the game
Make sure to check out the FAQ on reddit at: https://www.reddit.com/r/EmberSword/comments/9npyvy/unofficial_ember_sword_faq/
FOR IMMEDIATE RELEASE
So Couch Studios announces Ember Sword – the Next Genre-Defining Fantasy Cross-Platform MMORPG
By eliminating the need for black markets and removing the traditional premium cash shop to ensure a non-pay-to-win environment, Ember Sword hopes to re-define the MMORPG genre.
Copenhagen, Denmark – 11. October 2018 – So Couch Studios today revealed their upcoming free to play cross-platform sandbox Massively Multiplayer Online Roleplaying Game (MMORPG), Ember Sword. Promising to re-define the MMORPG genres negative pay-to-win reputation by removing the traditional cash shop, Ember Sword let’s players own, control, and evolve the fantasy universe as landowners and acquire scarce cosmetics through PVP and PVE activities as opposed to through lootboxes.
View the Ember Sword Announcement Teaser Trailer here:
“As avid MMORPG players, we grew tired of static “theme-park” universes where we can engage with everything in the world, but never truly change or evolve it, much less own it and the items we’ve gathered within it.”, So Couch Studios founder Mark Phillipe Laursen says, explaining why his team is developing Ember Sword, before he continues:
“Most free-to-play MMORPGs monetize through pay-to-win mechanics and non-transferable cosmetics in an attempt to increase revenue by locking down the cash shop economy. With Ember Sword, we’re putting players in charge of evolving the world and its economy instead, because to us, creating an engaging and fair universe is much more important than heavily monetizing players – opting instead for an optional monthly subscription and marketplace fees”.
Drawing inspiration from classics like Ultima Online and Runescape, Ember Sword’s classless combat system, open-world PVP, and player-driven economy, promises an engaging and persistent universe where the idea of a player-controlled world is taken one step by letting players own an actual parcel of land in-game, much like Second Life.
“That’s part of what excites us the most; to see what the players will do with the world, how they will play, what sort of groups or factions will evolve, which areas will become popular, and how people will build them and evolve them. It’s fascinating to think about.”, So Couch Studios CMO Sune Blindkilde Thorsen said.
Ember Sword Key Features:
Cross-Platform: Accessible in a browser or through a desktop client at release, a mobile version is planned for later release.
Artist Workshop: Release your creativity by designing models, skins, and emotes, the best of which will appear in-game.
True Ownership and Control: With players evolving the world every day and truly owning their own cosmetic items, Ember Sword is run by the players.
Whether you’re a peaceful forager of goods and rares making a name for yourself or a fierce warrior of no alignment, there is a place for you in Ember Sword – a place where peace and war is chosen by the players themselves. A place built by you!
So Couch Studios CEO, Mark Laursen, and CMO, Sune Thorsen are both available for interviews and can be contacted by reaching out to: